
	--------------------------------------------
		Danke fr den Download von
			NFS-Planet.de
	--------------------------------------------


---------------
 Instruktionen
---------------

1) Starte den Server. (sollte nur einer in einem LAN sein ;))

2) Starte den Client auf jedem PC, der an dem LAN Spiel teilnehmen will.

3) Drcke auf 'Find Local Servers' um lokale Server zu finden. Alternativ kannst du auch
   auf 'Add Server' klicken und eine IP/Domainnamen angeben.

4) Whle einen Server und drcke 'Use Server'. Der Button sollte dann deaktiviert sein.

4) SCHLIESSE NICHT DIE CLIENT SOFTWARE WHREND DER LAN SERVER BENUTZT WIRD

5) Starte das Spiel.

6) Geh auf Online spielen.

7) Erstelle einen neuen Account. (Nimm am besten den gleichen wie auf dem EA Server,
   dann ist es einfacher zu wechseln zwischen LAN und dem normalen EA Server.)
   Das muss nur einmal auf jedem Client gemacht werden.

8) Erstelle einen neuen Subaccount und spiele.

------------------------
Kommandozeilenparameter
------------------------

	-d			- starts server in daemon mode [*nix version only]
	-p			- writes nfsuserver.pid with process id [*nix version only]
	enablelogfile		- enables logging to file
	registerglobal		- registers server as global server - it can be viewed in global server list	
	verbose			- makes server produce more verbose output to screen/file
	disablelogscreen	- disables log output to screen [is set auto in daemon mode]
	rewritelogfile		- if logfile is used then rewrites logfile instead of appending
	disabletimestamp	- disables log timestamps
	servername=		- sets servername - visible in client
	logalltraffic		- creates logfile where server logs all traffic
	banv1			- bans all clients with version 1.1x
	banv2			- bans all clients with version 1.2x
	banv3			- bans all clients with version 1.3x
	banv4			- bans all clients with version 1.4x


------------
 Changelog
------------

Updates 1.0.1:
	* fixed game creation bug
	* fixed one client bug

Updates 1.0:
	* fixed *nix memory leak
	* optimized parsing engine
	* added redirector to client so client can use servers behind routers/fw
	* added version ban [can disable specific versions of nfsu]
	* added daemon mode to *nix version
	* added pid file creating to *nix version
	* fixed *nix 100% cpu bug
	* fixed static version crashes [glibc's fault]
	* commandline params fixed for win32 version

	new params:
		logalltraffic - logs all traffic to seperate file
		banv1	- bans nfsu players with version 1.1x
		banv2	- bans nfsu players with version 1.2x
		banv3	- bans nfsu players with version 1.3x
		banv4	- bans nfsu players with version 1.4x
		-p	- writes nfsuserver.pid file with process id [only for nix version]
		-d	- starts nfsuserver as daemon [only for nix version]

Updates 0.9.9:
	* Fixed send challenge bug
	* Fixed recvtimeout bug
	* Added win32 service mode

Updates: 0.9.8
	* Rewritten connection/memory management  
	* Reporting supports reporting server version  
	* Proper online users reporting  
	* commandline params: 
	   enablelogfile  enables logging to file 
	   disablelogscreen  disables logging to screen 
	   rewritelogfile  rewrite logfile every time server is started 
	   disabletimestamp  disables timestamp in logs 
	   servername=ServerName  sets servername 
	   verbose  enable lot's of unusable messages 
	   registerglobal  registers server in public serverlist 
	* Rewrited client  
	* Client has favourites servers  
	* Client can get servers statuses  
	* Client can get update servers list from global serverlist 

Updates: 0.9.7
	* No more ip choosing in server - should work on multi_ip linux routers 'n staff ;)

Updates: 0.9.6
	* Reporting updated:
		connect to port 10980 and send 
		u to get usercount
		r to get rooms with usercount in each room and usernames in each room
	* linux atoi bug should be fixed [for real ;] [did't tested on freebsd - forgot root pwd ;]

Updates: 0.9.5
	* Logfile support added
	* News support updated - news is taken from 'news' file on startup
	* Linux crashes kinda fixed with -O1 instead of -O2 - so now all crashes should be 
		common to both platforms ;D
	* Some reporting support added 
	 - connect with telnet or php to port 10980
	 - read all data
	 - you'll get active player count
	 - i'll think if room count is necessery

Updates: 0.9.4
	* Linux 100% cpu fixed
	* Server.News support added
	* Fake Server.Stats support added
	* Client.AutoFindServerIP back again
	* Client can now use hostname instead of ip

Updates: 0.9.3
	* Fixed exiting bug on server
	* Added more default rooms
	* Made client hosts message more informative.

Updates: 0.9.2
	* Some bugfixes in client and server

Updates: 0.9.1
	* Some bugs on server
	* Client should run on win9x [not tested]

Updates: 0.9
	* 2,3,4 player game modes working
	* chat working
	* fixed misc bugs in server, but i think still some left ;)

Updates: 0.8.5
	* Server ip choosing - now you can choose which ip to use if box has more than one ip

Updates: 0.8
	* No more autodiscovering server - seems that it doesn't work on most boxes/lans
	* Now you will have to enter server ip manually in client.
	* Fixed server bug with 'no such user' crash.
	* Fixed read only hosts file issue in client
	* Successfully tested 3 player game, but won't work for you till next release, but 4 player game should work
	TODO:
		* Chat support
		* 3 Player game

Updates: 0.7
	* Server prints out string when client asks for ip
	* Client doesn't use ip control